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20+ years of game development with 15 of those years building and delivering AAA game content. I currently drive and establish the artistic vision of our seasonal releases throughout the year, working across multiple disciplines within the studio.
SKILLS & ABILITIES
• Strong ability to build a cohesive visual tone and set artistic bar
• Outsource experience with partner studios on multiple releases
• Extensive experience with the complexities of a live game model
• Strong communication and collaboration skills
CV
Bungie
2006 - Present
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Destiny 2
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Destiny
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Halo Reach
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Halo ODST
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Halo 3
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Terminal Reality
2000 - 2006
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Ghostbusters
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Spyhunter: Nowhere to run
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Roadkill
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Blowout
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Bloodrayne
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Jeep Adventures
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Jeep 4x4Evo2
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4x4 Evo2
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Fly!2
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4x4 Evo
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Blair Witch: Rustin Parr
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