20+ years of game development with 15 of those years building and delivering AAA game content. I currently drive and establish the artistic vision of our seasonal releases throughout the year, working across multiple disciplines within the studio.

SKILLS & ABILITIES
• Strong ability to build a cohesive visual tone and set artistic bar
• Outsource experience with partner studios on multiple releases
• Extensive experience with the complexities of a live game model
• Strong communication and collaboration skills

CV

Bungie

2006 - Present

 

  • Destiny 2

  • Destiny

  • Halo Reach

  • Halo ODST

  • Halo 3

Terminal Reality

2000 - 2006

 

  • Ghostbusters

  • Spyhunter: Nowhere to run

  • Roadkill

  • Blowout

  • Bloodrayne

  • Jeep Adventures

  • Jeep 4x4Evo2

  • 4x4 Evo2

  • Fly!2

  • 4x4 Evo

  • Blair Witch: Rustin Parr